O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
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Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam este game conseguível de modo a jogadores por todos ESTES níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante do filmes animados.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who The First Berserker: Khazan constantly push you off ledges—cough cough Lords of the Fallen.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
Vejo isso Ainda mais saiba como uma decisãeste de modo a promover este desenvolvimento, já qual tomar 1 mapa completo da bem Ainda mais produção, contudo junte isso ao fato por de que as armas sãeste drops aleatórios do inimigos e o ímpeto do explorar diminui bastante, com um grande impacto até mesmo na atmosfera geral do game.
Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir
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Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou 1 bom tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.